So I saw this turd making it's way through the usual channels, IE the sewer that is YouTubers review columns, and noted there was no push behind it so I decided the best thing to do was review it after literally everyone stopped talking about it or paying attention to it's existence forever. The same thing that should have been done to ShadowDark, but we weren't that lucky.
This is, more or less, the same game. Its a 5E lite with death saves, no actual Saving Throws, advantage/disadvantage, a skill list, etc. About the only thing OSR about this is actually using a different die (the d6) for ability checks as well as using the d10 for what this system calls "saving throws" that are actually just reactive ability checks. This game even has an action economy in combat. It's the definition of a 5E lite. OSR is just a short for the title, it is not OSR in any way, shape, form, or idea.
It wanted to ride the Shadowdark train by doing the same format - good art, piss poor rules that were close enough to 5E to hook some suckers. That's the player's book in a nutshell. Moving on to the Referree's book, we hit some paydirt as to how retarded this author is, likely on purpose:
DIY also sadly does not include a gate to keep, or else I would keep it. There are people out there who should be coloring well within the lines, and basically everyone should start playing a given game RAW and diverge from that based on actual table experience and issues, not the perceptions of the GM as to what could become issues at some point in the future. Tinkering is fun but books of houserules have a bad reputation for a reason.
Like Shadowdark, there was no design work done in this game. Everything was borrowed from elsewhere, including stupid gimmick mechanics:
Do you see the problem? What a referree does is call for a check or call for a save, not ask. Asking implies the player can say no. It's the pussy form of these sentences. I didn't bring this up earlier but in the player's guide female pronouns are predominantly used. I noticed a few too many and decided to do a CTRL+F and figure out exactly how many each were used (putting a space before and after, to make sure the word was used in it's entirety. Sure I'll miss some "she's" and "he'll" but this is good enough of an indication.
He 2
Him 1
She 21
Her 52
Most of this was due to a female player and character used as an example. But you seriously make a game called Outcast Silver Raiders and have female pronouns dominate? Who the fuck do you think you're trying to sell this game to?
So the majority of the Ref book is actually a solid understanding of the underlying OSR philosophy, the problem is it doesn't fit the metamechanics of the 5E-lite in the Player's book at all. The author has the gall to put the following in this book:
When the following was present in the previous book:
Another reason this product seems schitzophrenic, or that someone based wrote the GM guide but some pussy libtard wrote the core, was that there is a section on "fantasy races" at the end of the book. The math for racial bonuses is fairly poor, so that tracks.
Plus the extended class list in the GMG includes 5E-isms like the Warlock and every built class seems like a 5E-lite class.
And with that, I'm on to the last book in the boxed set. The Mythic North. The book that should be good enough to make me want to buy this boxed set and throw the other two books in the trash were they belong.
"The Mythic North is a hexcrawl" Immediately after this, the map is so tiny that the hexes are almost invisible and all the points of interest are marked as if it's a pointcrawl, not a hexcrawl:
The leader of the Southerners is an impotent king.
The leader of the Northern rebels is a woman with no real personal issues.
The leader of the Order of the White Hawk is a bisexual dude.
The leader of the Clergy of St. Lewiston (male) consorts with, and/or has trapped, a demon.
The leader of the Monks of Debrooken has an illigitimate son and consirts with demons.
The leader of the Cult of the Ram is a woman with no real personal issues.
So, this is not at all a shades of gray sort of setting it's selling itself as. The Cult of the Ram is basically Robyn Hood and she/her merry they/thems. Both women are painted as the heroes (at least in this section), men all the weak/villainous other than the gay dude who's sorta just there waiting to respond to the highest bidder. He is the closest this setting has to a gray character and we frankly didn't need to know his sexuality to say that.
Now I said all that but in the next section we get to a giant random encounter table, one of which drops this shit like a hammer:
I feel like if these two could meet somewhere in the middle, and someone who didn't suck was actually designing an OSR game, we could get a really good product out of this. As it stands every other page is too woke and lame, and every other other page is sometimes even too based. This entire module is tonal whiplash: the RPG. Maybe they'll make a second edition that's actually an OSR game.
