I sorta just tossed out a fix for most unimaginative retroclones which for the most part works to eliminate various problems with The Original Six. For completeness sake here it is:
The Bastionland Fix for Bad Ability Scores:
- New Score called Strength = put everything Str and Con get together into one score.
- New Score called Dexterity = same as the old Dex.
- New Score called Charisma = put everything Int, Wis, and Cha get together into one score.
This works with TONs of clones that may have some good ideas but for whatever stupid reason (called nostalgia) use the original six ability scores. It also fixes a lot of convoluted older D&D (with one exception, solved below), I came to this line of rationale recently, with unwitting help from the creator of Bastionland Chris McDowall due to his 8+ hour deepdive into his own game. If you watch those deepdives on his youtube channel Bastionland and don't get excited about his product and seek it out, you're hopeless, don't understand the DIY mentality, and probably shouldn't be looking into OSR stuff. Chris is top-tier OSR*, and I'm not even sure he's hit his stride yet.
I realized there needed to be some extrapolation on the rule above:
- If a race, class, whatever gets a bonus or penalty to more than one related old score, use the biggest bonus or penalty once instead of stacking them. If a half-orc gets a +2 Strength and +2 Con, that becomes simply a +2 Strength.
- Same principle for ability score requirements, just use the largest one.
- If an ability score gets a bonus and penalty from the same source (like a Gnome with +1 Int and -1 Wis), let them cancel out to be a zero-sum game.