Saturday, October 19, 2024

The Secret to "Good DMing", and YouTubers are near-universally retarded

Short video here.

https://www.youtube.com/watch?v=wNCPr8n1I8E

The comedy skit part of the video is funny.  3 mins and 5 seconds in we get to the 1 minute and 30 second heart of the video.  You know, where the retardation really starts.

"Make your players feel important"

This is supposed to be the grand message, subsuming all others.  

Seconds later he says "(players) want their choices to matter"

This is accurate.  And their choices will not matter if I, the GM, am trying to make them feel important.  You're getting to the wrong solution for with the correct mentality.  This is a 5E player who's never seen a previous edition, and of all the books he presented only the stupidest of the OSRs were dropped on the table (DCC RPG and OSE).  He also dropped a Luke Crane dookie on there  as well as a Runehammer turd, so it makes sense that he would have a rotten brain from these trendy and people-pleasing fast food minimalist trash versions of D&D.  These are made with weak-brained zoomers in mind, who don't have the attention span to internalize a couple hundred pages of rules like Millennials, Xers, and Boomers did back before the turn of the millennium.  Back when people had common sense.  Back when Han shot first.

So, the 5Etards often make this mistake.  Choices only matter if consequences matter.  Run a game without consequences and watch player interest fall on it's fucking face.  Solution?  Fairness.  If players can get their characters to matter, let them matter.  If players don't get to that point, don't push them toward it.  They will feel the easy mode.  You will be bored by the lack of stakes, and therefore they will be bored by the lack of stakes.  

He also says the "Game Master is a servant."  This is also trash.  Propaganda by the jello-brained danger hairs of the modern era.  The GM is a judge and referee, but never a servant.  He is above the game being played.  He's there to facilitate the means by which players can find their own importance, make their own choices matter, to bring logical conclusions to actions taken, for good and ill, so that the players themselves grow to learn something from the game.  Maybe take that back to their lives.  But it's something they do themselves, or don't do themselves.  They have the tools, but do they have the talent?  It's not for the GM to make up that they have the talent.  That's Super Weenie Hut Jr. RPGing.  

"Game Mastering is like preparing a home cooked meal for your players" also false.  There is no real correlative to GMing other than being a judge in a courtroom, a referee at a sporting event, and perhaps something close to the head writer in a writer's room.  If you're there to make them feel good, they're going to want to feel good every time, and simply won't because if you meet their need they will grow bored with it and if you don't meet their need they will think you've turned into an adversary and are therefore GMing poorly/adversarially.  Both of these are the ultimate outcomes, and why 5E games don't last more than 6 sessions.  Stupid games with stupid prizes.

"Providing their carnal need to be heard for a few hours."  This is telling on yourself.  This means you want your sessions to be therapy.  Not a game.  You need to spend more time working out, less time gaming if this is the case.  Get shredded, get a situationship, and come back when you're getting laid 3+/week.  Then you might be able to figure out the actual point of gaming.

"It is why we play these silly games"  So this is told by some incel black-piller who thinks they don't have the means to course correct their own life into something they want, and instead would rather waste time imagining a better one than actually making their own life into a better one.  These sorts of weak, lily-livered fools do the gaming world a disservice by existing.  In 1999 these sorts were considered an annoying and pointless type of bad player/GM that should be jettisoned at the nearest opportunity and told to get a life.  The GM Screen is not the therapists' clipboard.  The game table is not a therapy couch.  The fact that his has become standard is abhorrent.