Thursday, April 3, 2025

Review-ish: White Box FMAG vs Wight-Box

White Box/White Box FMAG: the only clean version of Swords & Wizardry remaining in existence, as Core became a Complete starter a decade back or so, and Complete took a shit in a box and marked it Guaranteed with it's third FGG printing and never looked back. 

White Box is a remarkably clean, hackable and modular faux-clone of OD&D.  Without any real first party support to speak of, has remained in the OSR zeitgeist since it's inception, abandonment by the traitor Matt Finch, and subsequent abandonment by the resurrectionist Marv Breig, later picked up by Charlie Mason to become it's final and best form.  Then abandoned again.

Wight-Box: Some youtuber doofus decided to "historically accurate" the actual OD&D White Box to include Chainmail procedures, but nothing after Chainmail.  This is a nostalgia product seeking to emulate the game as it was never played, but is in the modern context continually talked about as if it was played exactly this way.  Proof it was never played this way is simple: AD&D1E exists.  The guy who wrote OD&D wrote it.  Which means that if it was played this way, it was eventually deemed stupid by it's creator and discarded.  And rightfully so.  Even though Gygax wasn't a genius, he did move D&D in the right direction with AD&D, and frankly the entire OSR agrees.  Jason Vey created this same game nearly 20 years ago, and it rightfully died then.  Nobody wanted it then, and still nobody should care about it now.  

White Box FMAG is a rebuild of OD&D to be perfect.  All of the incredibly extraneous and cumbersome rules are gone.  Especially ones that are merely implied to exist or be relevant from Chainmail.  Wight-Box requires multiple chart lookups to get to the resolution of one attack roll.  Bizarre level of complexity for what amounts to a very simple (3 classes simple) version of the game.  You end up with the worst of both worlds.  

FMAG wins.  Flawless victory.